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Fallout 1 time limit
Fallout 1 time limit




fallout 1 time limit fallout 1 time limit

Quality Assurance testers worked for free on weekends.įallout, considered a "risk" by Interplay, became a hit, leading to creation of three direct sequels including Bethesda's smash hit Fallout 3, one of the best-selling games of 2008 and winner of "Game of the Year" at the 2009 Game Developers Choice Awards. Then, slowly, over the course of the next three years, Cain assembled a team of 30 who, over pizza on late nights, built what would become one of the most influential games of its time, and one of Interplay's best-loved hits. "Life is cheap and violence is all there is." He was given no money and no resources - only time - to devise what would become the backbone of Fallout. The story of Fallout is a classic example of a new idea nurtured by a small, dedicated team working against seemingly insurmountable odds.įor six months, starting in 1994, Cain built the engine alone. But from the beginning he says that everyone involved knew they were working on something special. Later, Cain enlisted help from fellow employees at Interplay who would work with him on the game in their spare time.Ĭain says producers on other Interplay games would get mad because he was distracting people from working on their games. He worked on it, by himself, noodling with the mechanics of the design and incorporating a then-popular pen and paper role-playing system created by Steve Jackson called GURPS. It was almost cancelled twice.Ĭain, working at game development studio Interplay, created the engine and most of the design for the game that would later spawn three direct sequels. It became a franchise and an inspiration. Speaking at GDC 2012, Obsidian Entertainment's Timothy Cain calls Fallout "the game that almost never was." The innovative post-apocalyptic RPG started life as a skunk works project Cain tinkered around with alone in his office.






Fallout 1 time limit